Projects
Check out my cool projects
Gameplay
Platform
Gameplay is a 4-in-1 mobile game I started working on earlier this year (2022) For a startup In Nigeria, the games include;
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Football Trivia - In this question-and-answer game, the player gets questions related to football for you to answer within a specified about of time
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Music Trivia - In this question-and-answer game, the player gets questions related to Music for you to answer within a specified about of time
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Hidden Objects game - In this game, Objects are spawned in a scene and the player is meant to find and click it.
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Puzzle matching game - In this game the player is to match objects of the same type horizontally or vertically to get a score, it is more like candy crush.
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The features of this game include:
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Use of REST APIs - I used REST APIs to get data related to the player and the game, this data is used when Logging/Signing Up, Starting a game, Making payments, Withdrawing money etc.
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Use of WebSocket - I made use of WebSocket in other to make data transmission to the backend more secure, this is to avoid the issues of hackers and abusers.
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UI - This game includes a lot of screens as we have screens for Signup/Login, Password, Payment and Withdrawal, The 4 games too have their screens/interface etc, I worked on them and made sure they were responsive across all mobile devices including Tablets/Pads
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Animations
Debugging and Optimization
Use of External APIs/Tools
Version Control with Git and GitHub etc
InApp browser
Notifications
Leaderboards etc.
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Tools Used - Unity Game Engine Technologies, C#, Doozy UI, DOTween, NuGet etc
Pro Sports gaming LLC
Sports game
PSG Football is an American football game that I worked on for Pro Sports Gaming LLC, a Game Studio Startup based in New York America. on this project I worked on:
Cinematography - making amazing cinematic cutscenes from players entrance to the playing field - Team Entrance - Huddle position cuts and a lot more. I made use of Timeline and Cinemachine.
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Animation - I cropped and edited several animations for the game, I also worked on the Unity animator to get these animations to work in the game.
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Input System - Using Unity's new input system I mapped the Gamepad Controller to perform actions like UI navigation, Animation and movement when Clicked.
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Debugging and fixing errors.
UI animations.
Level design.
and more.
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Tools Used - Unity Game Engine Technologies, C#, Timeline and other internal tools.
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Note: Pictures, Footage and link are not yet available as the game is not yet released.
Dungeon Fighter
Adventure game
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The Kingdom is under a curse, a curse from Bossus, Bossus is an enemy of the kingdom, you have been sent to Bossus's Dungeon to defeat Bossus and restore blessings in the Kingdom. Take up the mighty sword and save the Kingdom.
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On this Project I learnt:
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Persistent data saving with Binary formatter
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Design patterns ie Singleton
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Tilemaps
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Advanced C# concepts
FUN RACE 3D
Hyper-casual game
Fun Race 3D is a hyper-casual game I enjoy playing so much, it has a simple game mechanic which is to touch the screen to start running, let go to stop running, there are about 2 or more runners in each level, the first to finish wins the level. finishing the level first has to come with avoiding being hit by obstacles and accurate timing.
Here's the first-level recreate I made
Great fleece
Point and Click, Stealth
In this game, i created four visually pleasing cutscenes for my game, The Great Fleece. Join Darren, our thief, in this stealth adventure game as he silently descends a black rope and lands in the Beatrice Auction House. with panoramic views of the auction house’s treasures: glittering jewels, marble, and fine artwork. Using voiceover and suspenseful music to allow the player a quick glance at the security cameras, patrolling guards, and the main vault. Pull the player into your story and artfully explain your game objective.
The most important takeaway from this project is
CINEMATOGRAPHY WITH UNITY